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really hard to understand how this game work

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So, for the third time I've picked up the Amulet and all other rooms are now boss rooms with more Amulets and no exits.  I've used the Amulet, very cool.  I have not been able to progress past picking up the Amulet.  Is that the end of the game's content ?  Cannot get past door 18

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Also Halflings may be bugged.  If one is on fire they're all on fire, and using moving abilities moves all of them (Bloodbelt).  I could not tell because of how Absurdia the game is.  : ]

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love it! (wanted to play Rouge for a while too, so... I guess that's a bonus!)

Amazing style, addictive, funny, with good learning curve — I had lots of fun with it.

Two possible bugs I encountered:

  • “Quit to main menu” button doesn't do anything,
  • Knice doesn't strike twice despite what its description says.

Also I haven't figured out two things, maybe they need clarification:

  • melee weapon descriptions don't seem to tell if they can strike diagonally or not (or maybe it's ')'s that can?)
  • how to replenish replenishable stuff?

Hold Quit to Main Menu to Quit

Knice does strike twice, use Mouse Click to use Knice otherwise you'll use normal " bump " attack

Use UI to decide whether Diagonal attack is possible ( hover mouse on a box and see if possible )

Replenish by picking up the same item with uses.

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Hey there! :)

I played the POSTJAM-1 version and encountered a crash, thought I'd share the log with you: https://pastebin.com/Xt3HmBP0

I had a lot of fun with this, do you plan on developing it further?  It's theme and art style really help it stand on its own, and I think it could be a very good "coffee-break" roguelike.

Thanks for the bug report, I'll look into it! And yes, I'm definitely continuing work on the game! I've made some progress since the jam but have a few more things I'd like to do before putting out an update. I'm glad you're still enjoying the game (and it definitely helps motivate me to work on the update more)!

Also, took me a while to upload it but I streamed my first playthroughs if you want some candid feedback.  Apologies if we jumped to conclusions too quickly about certain things being bugs or not, it's really hard to tell in this game! :-)

https://www.youtube.com/watch?v=qI-Tgd9XV-w

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Well done

Thats's incredible good! Great work!

interesting 

what is this made with?

Realy fun "copy" of Rouge

Fantastic game! I really enjoyed playing this. I have a quick question. I am currently working on a game in Gamemaker Studio 2, which I noticed you used to make this game. I was wondering how you did all those cool juicy effects, like how the player jiggles when you move around and how the letters in the menu bob around. I have been looking up all kinds of tutorials on how to do stuff like this but to no avail. How did you do it? Thank you.

I absolutely love these effects and second the question! This game has a great vibe, congratulations!

It's just tweening image_xscale and image_yscale.

I recently found out about TweenGMS PRO. Is that what you use or is it just custom?

I didn't make this game btw.

Tweening is easy to implement custom. What's more important is how to use tweening.

I recommend watching this, if you haven't already: https://www.youtube.com/watch?v=Fy0aCDmgnxg

Thanks!

I tried playing and got really far, even defeating the old wise man, but then the level layout changed (he led to a dead end and when I backtracked the rooms were different). It led to a dead end so I had to quit the game. Was that a bug? I so wanted to continue and even tried pressing around for hidden doors against the walls, but to no avail... this game is so well made!

aparentley i opened a door that WOULD NORMALY lead to a room i already opened   it somehow didn't they call it absurdia for a reason

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Great game and amazing graphics.

Also, is there a way to pass on an Item without picking it up ? and can you move/attack diagonally without using other item ? and last can you wait 1 turn in your place ?

Thanks for the game. 

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Answering in reverse order: 

There isn't any way to wait (will probably change), 

Using melee items is the only way to attack diagonally (won't change), 

...and the only way past items without picking them up is by using your equipment them to move them out of the way or destroy them - items on the ground can be targeted just like enemies.

Using melee items is the only way to attack diagonally (won't change),

But then could NumPad be used for movement? My NumPad didn't work, even when I turned off NumLock. Otherwise melee attacking diagonal enemies has to be done through selection + Space.

Anyways, I was having so much fun until this suddenly happened:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_enemy: PerformEvent recursion depth failure - check for infinite loops, check objects for parenting
at gml_Script_entity_move
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_entity_move (line -1)
gml_Script_ai_move
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_player_Other_10
called from - gml_Object_par_entity_Step_0 (line -1) - <unknown source line>
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Amazing game, great riff on the roguelike genre. For anyone struggling - clicking on yourself uses the third item (e.g. potion), the central item (melee) only works 1 tile away and ranged (the left item) works more than one tile up to a specific range.

Admin(+4)

Nice work! I featured some gameplay on the itch.io youtube channel

awesome! thanks!! :)))

I just wish you would've added a tutorial. The visuals and sound are nice, but I can't figure out how to play the game. I figured out that the "+" are doors, but it's hard to understand how to use the items in the bottom right.

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I was wondering why this game was so epic and then I realized it was by the guy that made Catacomb Kids.

I played only a tiny bit so far and it's super cool! I'm really looking forward to playing more of it!

This game is awesome good job!!

wow this is really awesome. So JIGGLY. I really like the "you are dead" sequence and the sound design and music

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Nice game! these "gummy" graphics and animation are cool!

if you want, try my entry too https://lenon-kramer.itch.io/of-mist-and-shadows

Dang, this is incredibly slick in general, and for 7 days in particular?? I want to be friends with every doggone.