A downloadable game for Windows

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Atgtha is seeking something powerful.

Her dear brother and adventuring companion, Atlxander, has fallen at last to the cruel whims of mortal brevity.

But Atgtha will not have it. 

She has come to the Halls of Absurdia at the edge of the real to seek out the fabled Amulet of Yelt'neb, whose power is said capable of raising the dead.

So it is with unflappable determination that she descends into the dark, twisting, and unfathomable realm of puns and strangeness.

Who knows what nonsense awaits?


Made in 7 days for the 7-Day Roguelike Jam 2020

Code + Game Design
Tyriq Plummer (@fourbitfriday)

Audio
///UNDER WIRES (@uill)

Also thanks to Chevy Ray for the fonts and GrafxKid for the palette!
Updated 7 days ago
Published 24 days ago
StatusReleased
PlatformsWindows
Rating
(1)
AuthorFourbitFriday

Download

Download NowName your own price

Click download now to get access to the following files:

Atgtha-in-Absurdia.zip 23 MB
Atgtha-in-Absurdia-POSTJAM-1.zip 23 MB

Development log

Comments

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Realy fun "copy" of Rouge

Fantastic game! I really enjoyed playing this. I have a quick question. I am currently working on a game in Gamemaker Studio 2, which I noticed you used to make this game. I was wondering how you did all those cool juicy effects, like how the player jiggles when you move around and how the letters in the menu bob around. I have been looking up all kinds of tutorials on how to do stuff like this but to no avail. How did you do it? Thank you.

I absolutely love these effects and second the question! This game has a great vibe, congratulations!

I tried playing and got really far, even defeating the old wise man, but then the level layout changed (he led to a dead end and when I backtracked the rooms were different). It led to a dead end so I had to quit the game. Was that a bug? I so wanted to continue and even tried pressing around for hidden doors against the walls, but to no avail... this game is so well made!

Great game and amazing graphics.

Also, is there a way to pass on an Item without picking it up ? and can you move/attack diagonally without using other item ? and last can you wait 1 turn in your place ?

Thanks for the game. 

(1 edit)

Answering in reverse order: 

There isn't any way to wait (will probably change), 

Using melee items is the only way to attack diagonally (won't change), 

...and the only way past items without picking them up is by using your equipment them to move them out of the way or destroy them - items on the ground can be targeted just like enemies.

Using melee items is the only way to attack diagonally (won't change),

But then could NumPad be used for movement? My NumPad didn't work, even when I turned off NumLock. Otherwise melee attacking diagonal enemies has to be done through selection + Space.

Anyways, I was having so much fun until this suddenly happened:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_enemy: PerformEvent recursion depth failure - check for infinite loops, check objects for parenting
at gml_Script_entity_move
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_entity_move (line -1)
gml_Script_ai_move
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_enemy_Other_10
called from - gml_Script_next_turn (line -1) - <unknown source line>
gml_Object_obj_player_Other_10
called from - gml_Object_par_entity_Step_0 (line -1) - <unknown source line>
(+1)

Amazing game, great riff on the roguelike genre. For anyone struggling - clicking on yourself uses the third item (e.g. potion), the central item (melee) only works 1 tile away and ranged (the left item) works more than one tile up to a specific range.

Admin(+3)

Nice work! I featured some gameplay on the itch.io youtube channel

awesome! thanks!! :)))

I just wish you would've added a tutorial. The visuals and sound are nice, but I can't figure out how to play the game. I figured out that the "+" are doors, but it's hard to understand how to use the items in the bottom right.

(+3)

I was wondering why this game was so epic and then I realized it was by the guy that made Catacomb Kids.

I played only a tiny bit so far and it's super cool! I'm really looking forward to playing more of it!

This game is awesome good job!!

wow this is really awesome. So JIGGLY. I really like the "you are dead" sequence and the sound design and music

(-1)

Nice game! these "gummy" graphics and animation are cool!

if you want, try my entry too https://lenon-kramer.itch.io/of-mist-and-shadows

Dang, this is incredibly slick in general, and for 7 days in particular?? I want to be friends with every doggone.