Postjam Update 1!
I accidentally worked on this a bunch over the past two days when I meant to be doing other things! I had intended to just fix some bugs but oops I added a bunch of items! No new enemies (yet) but I still hope to add the whole retinue of uppercase letters at some point. Alas, I have much work to do elsewhere so I fear my time spent on Atgtha may be sporadic at best.
Also! Since there seems to have been moderate-to-significant interest in how I made the game so juicy and jiggly and whatnot, I figured I'd dedicate one of my dev-streams to talking about how to juice up ya game in GMS2 (and possibly also relevant to other tools??)!
If you're free pop on over to...
twitch.tv/fourbitfriday
Thursday 3/26
at...let's say 2pm PDT (9pm UDT)...
...to hear/watch me ramble about the fantasticitude of lerp and lengthdir!
In any case, I hope you all are doing well in this mad mad world. I'm not! But making games helps a lot.
Changes below:
New
- Extra tooltips give more information on certain items and enemies
- Added lava, fire, and ice
- Added dark rooms
- Added several new items:
- Windowless Shield
- Wand of Fireplanes
- Staff of Sprouts
- Iron Foam Finger
- Rowdy Dao
- Trouble-Barreled Shotgun
- Javel Inc.
- Each equipment class (!,],),=,},/) now has at least 5 unique items!
- Added "Shiny" items with more unique perks that make dead-end rooms more worthwhile
Changes
- Wand o' Zapping now has an increasing chance to explode as it's used
- Enemies now die when forced into void tiles by Kickin' K'shoes or Choo Choo Chain
- Old Man now has an intro message to start the fight
- Vault rooms now appear less frequently
- Equipped Blood Belts are now destroyed when struck by a Fangus
- Made attacks a bit more clear so the player knows which entities are attacking
- Made the Amulet and Exit both spawn sooner
- Corncob now only decreases by discovering deeper rooms, not just any room
- Doors that bring you deeper are now more visually distinct
- Defeating Old Mans now always heals you to full
- Crime Swords no longer spawn outside of using the Chainmail Balaclava
- Made Guerrila Gauntlets green
- Renamed Dramatic Katana to Drama Katana
Fixes
- Crash: Infinite loop in turn ordering
- Bug: Ravin's sometimes spontaneously die when landing
- Bug: Snackes don't properly throw themselves into the mouths of their allies
- Bug: Inescapable dead-ends should no longer occur*
- Bug: Math Bomb's explosion affects a much further range than it looks like
- Minor: Various typos
*Emphasis on "should"
Files
Get Atgtha in Absurdia
Atgtha in Absurdia
Venture into the Halls of Absurdia to find the Amulet of Yelt'neb in this stylish minimal roguelike!
Status | Released |
Author | FourbitFriday |
Comments
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Keepup the hard work
Hey, thanks a bunch for the update! I'll pop over in your stream tomorrow!